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Lance Commander - Vandelay’s Valkyries (3071)

Vandelay’s Valkyries · Jihad, 3071; dated source-backed archetype

Print this deck · Back to commander cards

Card A · Lance Commander A: Assess the Survivors

Front
LANCE COMMANDERVANDELAY’S VALKYRIESAORDERSMovement Phase: Before moving a unit, add movement filter: 0. enemies.RED1. TMM2. Armor3. PVYELLOW1. L damage2. TMM3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERVANDELAY’S VALKYRIESASUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. TMM3. Armor4. PVARTILLERY1. L damage2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If any of your units became crippled this turnD: If an enemy is behind any of your unitsB: If any enemy has no armorHOT SPOTS · ACES CUSTOM CARD

Card B · Lance Commander B: Take the Safe Opening

Front
LANCE COMMANDERVANDELAY’S VALKYRIESBORDERSInitiative Phase: Assign MOVE LAST to your unit with ( MV, PV).RED1. Armor2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. Structure2. Armor3. TMMHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERVANDELAY’S VALKYRIESBSUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. Armor3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If any of your units became crippled this turnD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card C · Lance Commander C: Cover the Recovery

Front
LANCE COMMANDERVANDELAY’S VALKYRIESCORDERSMovement Phase: When a crippled unit uses Forced Withdrawal, add filter: 0. cover vs enemies.RED1. L damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERVANDELAY’S VALKYRIESCSUPPORT ORDERSSpend up to 1 available Battlefield Support card.EMPLACEMENTS24"1. Rear2. L damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsB: If no units are crippled and any enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card D · Lance Commander D: Open a Safe Exit

Front
LANCE COMMANDERVANDELAY’S VALKYRIESDORDERSInitiative Phase: Add 2 to your initiative roll and assign MOVE LAST to your unit with ( MV, PV).RED1. S damage2. TMM3. PVYELLOW1. MV2. TMM3. PVBLUE1. Armor2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERVANDELAY’S VALKYRIESDSUPPORT ORDERSSpend up to 1 available Battlefield Support card.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If any of your units became crippled this turnB: If any enemy has no armorA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card E · Lance Commander E: Preserve the Survivors

Front
LANCE COMMANDERVANDELAY’S VALKYRIESEORDERSAll your units start and remain in Forced Withdrawal. Movement Phase: Add movement filter: 0. cover vs enemies.RED1. S damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERVANDELAY’S VALKYRIESESUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSMaintain this strategyHOT SPOTS · ACES CUSTOM CARD

Original fan-authored faction archetype. BattleTech belongs to its respective owners. Generic portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerOliver utr.png

Deck portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerOliver utr.png

Research evidence

Original researched interpretation; balance requires playtesting. Generic portraits are not canonical likenesses. Ability packages do not automatically grant SPAs or SCAs.

Documented · high confidence: A badly mauled invasion force uses a rolling defense to fight free of St. Ives troops. Sources: mercenaries-supplemental-update

Inference · medium confidence: Original small-force Survivor Counterpressure interpretation. Exact priority rankings, transitions, initiative sequencing, support spending and regrouping thresholds are authored choices, not published faction rules. Sources: mercenaries-supplemental-update, aces

Inference · high confidence: The local SPA/SCA and any published subcommand abilities are thematic research references only. No abilities, equipment, support, salvage, rewards or political effects are automatically granted. Sources: hotspots-local, aces

Sources

aces · BattleTech Aces Rulebook
Printed pages 8-9, 12, 16, 21, 38-39: anatomy, supported icons, targeting and filters, End Phase decisions and modifications.

aces-scan-0 · brothermfc_20261013_073128_002242.pdf
PDF pages 3-4: original MechWarrior A-E fronts/backs

aces-scan-1 · brothermfc_20261013_074142_002247.pdf
PDF pages 1-2: original Star Captain A-E fronts/backs

era-roster · Sarna era and faction navigation
https://www.sarna.net/wiki/BattleTech_eras and https://www.sarna.net/wiki/Essay:BattleTech_Factions; accessed 2026-10-13. The essay is a research lead, not canonical tactical evidence; primary books control generation.

mercenaries-supplemental-update · Mercenaries Supplemental - Update
PDF pages 116: December 3071 updated force brief; events interpreted within the report date. Page numbers are PDF page indexes, not invented printed-page numbers.

hotspots-local · Hot Spots v305 SPA/SCA fallback
Local data/sca-book-rules.json and data/edge-abilities.json. Live edge/sca pages unavailable on 2026-10-13. Thematic comparison only; no ability grants.