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Star Commander - Clan Cloud Cobra (3085)

Clan Cloud Cobra · Dark Age (including Republic interval), 3085; dated source-backed archetype

Print this deck · Back to commander cards

Card A · Star Commander A: Deploy the Arms

Front
STAR COMMANDERCLAN CLOUD COBRAAORDERSMovement Phase: Before moving a unit, add movement filter: 0. enemies.RED1. M damage2. TMM3. PVYELLOW1. MV2. TMM3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
STAR COMMANDERCLAN CLOUD COBRAASUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. M damage3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If you lost more PV than the enemy this turnD: If an enemy is behind any of your unitsB: If any enemy has no armorHOT SPOTS · ACES CUSTOM CARD

Card B · Star Commander B: Apply the Pressure

Front
STAR COMMANDERCLAN CLOUD COBRABORDERSInitiative Phase: Assign MOVE LAST to your unit with ( M damage, PV).RED1. Armor2. TMM3. PVYELLOW1. M damage2. TMM3. PVBLUE1. Structure2. Armor3. TMMHOT SPOTS · ACES CUSTOM CARD
Back
STAR COMMANDERCLAN CLOUD COBRABSUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. Armor3. TMM4. PVARTILLERY1. M damage2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If you lost more PV than the enemy this turnD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card C · Star Commander C: Re-form the Teams

Front
STAR COMMANDERCLAN CLOUD COBRACORDERSMovement Phase: When a crippled unit uses Forced Withdrawal, add filter: 0. cover vs enemies.RED1. L damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
STAR COMMANDERCLAN CLOUD COBRACSUPPORT ORDERSSpend up to 1 available Battlefield Support card.EMPLACEMENTS24"1. Rear2. L damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsB: If no units are crippled and any enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card D · Star Commander D: Commit the Reserve

Front
STAR COMMANDERCLAN CLOUD COBRADORDERSInitiative Phase: Add 2 to your initiative roll and assign MOVE LAST to your unit with ( M damage, PV).RED1. S damage2. TMM3. PVYELLOW1. MV2. TMM3. PVBLUE1. Armor2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
STAR COMMANDERCLAN CLOUD COBRADSUPPORT ORDERSSpend up to 1 available Battlefield Support card.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If you lost more PV than the enemy this turnB: If any enemy has no armorA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card E · Star Commander E: Recover the Force

Front
STAR COMMANDERCLAN CLOUD COBRAEORDERSAll your units start and remain in Forced Withdrawal. Movement Phase: Add movement filter: 0. cover vs enemies.RED1. S damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
STAR COMMANDERCLAN CLOUD COBRAESUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSMaintain this strategyHOT SPOTS · ACES CUSTOM CARD

Original fan-authored faction archetype. BattleTech belongs to its respective owners. Generic portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerHardie utr.png

Deck portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerHardie utr.png

Research evidence

Original researched interpretation; balance requires playtesting. Generic portraits are not canonical likenesses. Ability packages do not automatically grant SPAs or SCAs.

Documented · high confidence: Post-Reaving Cobra organization mixes Mechs, battle armor, ProtoMechs and aerospace, with stronger combined-arms integration. Sources: the-wars-of-reaving

Inference · medium confidence: Original small-force Coordinated Combined Arms interpretation. Exact priority rankings, transitions, initiative sequencing, support spending and regrouping thresholds are authored choices, not published faction rules. Sources: the-wars-of-reaving, aces

Inference · high confidence: The local SPA/SCA and any published subcommand abilities are thematic research references only. No abilities, equipment, support, salvage, rewards or political effects are automatically granted. Sources: hotspots-local, aces

Sources

aces · BattleTech Aces Rulebook
Printed pages 8-9, 12, 16, 21, 38-39: anatomy, supported icons, targeting and filters, End Phase decisions and modifications.

aces-scan-0 · brothermfc_20261013_073128_002242.pdf
PDF pages 3-4: original MechWarrior A-E fronts/backs

aces-scan-1 · brothermfc_20261013_074142_002247.pdf
PDF pages 1-2: original Star Captain A-E fronts/backs

era-roster · Sarna era and faction navigation
https://www.sarna.net/wiki/BattleTech_eras and https://www.sarna.net/wiki/Essay:BattleTech_Factions; accessed 2026-10-13. The essay is a research lead, not canonical tactical evidence; primary books control generation.

the-wars-of-reaving · Battletech Sourcebook -The Wars of Reaving
PDF pages 163, 164: Military practice and period context. Page numbers are PDF page indexes, not invented printed-page numbers.

hotspots-local · Hot Spots v305 SPA/SCA fallback
Local data/sca-book-rules.json and data/edge-abilities.json. Live edge/sca pages unavailable on 2026-10-13. Thematic comparison only; no ability grants.