Prepare in advance
Open Operations → Between contracts and choose the shared contract preceding the new session. The GM can prepare it while players still prioritize salvage or finish the last mission. Preparation never posts pay, changes dates or moves the campaign.
Prepare merchant inventory generates private stock using only companies linked to that prior contract and their saved scales. Origins use the actual reviewed campaign location and current date. Review and lock or reroll stock using the normal merchant tools. Before opening, you can confirm replacing the entire draft inventory if the date or location changes. Separate sessions can exist in the same month as the regular monthly merchant inventory.
Prepare next-contract choices creates a private draft ballot. Add or roll contract options and review terms using the existing poll editor. It will include all campaign companies when voting opens, including companies not involved in the prior contract. Unclaimed or disabled accounts cannot vote; claim invitations before opening voting.
Finish the current contract and open the next phase
Players finish salvage priorities; the GM resolves and finalizes mission results, then completes the shared contract payout. The session shows outstanding results or payout requirements and links to those workflows.
Open between-contract session checks that the preceding contract is paid, its linked tracks/results are complete, and merchant origins still match the current location, date and reviewed regions. It releases merchant stock only to prior-contract companies. Draft ballots remain private until the GM reviews a future deadline and opens voting.
Players who participated in the prior contract may purchase available stock for their own company. The GM can record purchases for eligible companies too; the same eligibility applies. Purchases check current SP and miniature stock, apply the standard painted/printed discount, and save a permanent receipt. A claimed player cannot purchase for another company.
The open session links to company personnel, equipment, existing Mek conversion and next-contract voting. These retain their normal rules and permissions; session release does not automatically hire pilots, buy units or perform conversions.
Close session when the merchant visit ends. Completed purchases and generated records remain in history. Merchant purchases remain tied to their saved in-universe month and reviewed location. Voting has its separate real-world deadline.
Scale and merchant quantities
Keep the prior contract’s accepted company scale through this phase. Monthly maintenance remains one normal charge at that scale; the next contract acceptance establishes the next scale.
Each prepared merchant batch includes one additional Mek and one additional vehicle, whether or not the party is at a hiring hall. There is no second hiring-hall bonus. Review, lock or reroll individual stock before opening the session.
Delete an unwanted draft
On Between contracts, choose Delete draft next to the unwanted session, or open that draft and choose Delete draft. Review its name and the contents to be removed, check the confirmation box and select Delete draft.
Only unopened draft sessions can be deleted. This removes prepared stock and an unpublished poll/options; prior contracts, company balances and records remain unchanged. Purchased stock, voting history and published briefings block deletion.