Starting a campaign
Once approved as a GM, open Campaign → Dashboard and use Start a campaign.
Choose Campaign type and Combat system. Hot Spots then asks for its campaign settings and starting date. Aces asks for an installed Campaign book and creates one shared force. Review the relevant options before creating the campaign.
For Hot Spots, open Campaign overview, then Campaign → Members & invitations; players manage their own companies. For Aces, creation opens Campaign options; use Shared-force invitations to invite players to the collaborative force.
Inviting or removing members
Every invitation is generated for one recipient and can be redeemed once. Share its link or send it by email. Supplying an email restricts redemption to that verified address. Used, expired, replaced or revoked links cannot be redeemed again.
A system invitation lets the recipient create a verified account with GM access, so they can create and manage their own campaigns. An existing verified account can redeem an unused system invitation to gain GM access.
A company invitation also admits a new account with GM access and assigns the specified company during signup, preserving its roster, balance and history. No separate system invitation is needed. Existing accounts can claim the company too; an existing company in the same campaign must be reconciled first.
Campaign > Members & invitations creates a fresh single-use invitation for a named new company. The new company stays GM-managed until claimed. For an existing unclaimed company, use Manage company invitations. Company links expire after seven days; replacement and revocation invalidate the old link. Old reusable campaign codes are no longer accepted.
Generate invite link never sends mail. Send email invitation requires an email and configured server mail delivery. A failed delivery leaves the new link valid and available to copy. Mail-service acceptance does not confirm inbox delivery.
Removing campaign membership does not delete its history or suspend the site account. GM access permits the user to manage their own campaigns; it does not make them an administrator or GM of someone else’s campaign.
To promote a company player later, a site administrator opens Campaign > Members & invitations and clicks Grant GM access beside the player. Enabled confirms the grant. The player must have claimed the company, verified their email and have active access. The grant permits their own campaigns; it does not grant administrator rights or ownership of the current campaign. Company claims preserve existing GM access.
Choose the campaign workflow
Start a campaign opens a dedicated creation page. Campaign type selects Hot Spots: Draconis Reach, Hot Spots: Hinterlands, or BattleTech Aces. Combat system is a separate choice between Alpha Strike, BattleTech Classic and BattleTech Override.
Aces asks for an installed Campaign book and creates one shared force. Scouring Sands is installed; Snowblind is listed as not installed yet. Existing Hot Spots campaigns keep their company, calendar, travel and contract workflows. Switching between those campaign types requires a separate campaign.