HSHOT SPOTSSTEEL DOMINIONHOT SPOTS / CAMPAIGN CONTROL

Your company, units and pilots

Players and GMs · Reviewed for v433

Maintain the roster, assign personnel, and record upgrades.

Your company and view-only companies

  1. Companies lists the other companies in your campaign so you can review their rosters, finances, contracts and history. For regular players, your company is marked (your company); others are marked (view only). Opening a company does not give you ownership or editing permission.

  2. Only the owning player and that campaign's GM can edit a company. Another company's dashboard shows Company overview and a view-only explanation, without setup, shopping, assignment or other owner task links. Equipment, pilot and contract links use View labels. Owner-only tools are absent from its Company Information menu.

  3. Direct editor URLs and forged company IDs do not grant editing access. Company saves and mission submissions verify the saved owner on the server. Select your own company from Companies to manage your roster or spending. A site's administrator retains administrative access.

Company contracts and Transactional History

  1. GMs create and assign contracts under Campaign > GM contracts and acceptances. The company Contracts page contains no contract builder, including for GMs. Players negotiate and accept assigned GM offers; direct creation and draft/roll requests are rejected.

  2. An active company Contracts page shows current terms and assignments. In Hinterlands, no contract roster selection is required at acceptance: all owned equipment is available, with living compatible crew and non-destroyed condition required for track selection.

  3. In Draconis Reach, assign the departure roster within the starting contract allowance. Units added through GM equipment entry or salvage purchase during the active contract are explicitly linked as acquisitions and automatically available beyond that starting allowance. Track limits still apply.

  4. For equipment acquired earlier without an acquisition link, the GM can mark Acquired during this contract in Contract unit assignments and must record acquisition evidence. Players cannot mark arbitrary reserve units as acquisitions. Saving assignments removes excluded units from the current track selection; saved historical reports are preserved.

  5. Company Information > Transactional History shows one selected contract at a time. Choose a contract from the newest-first dropdown and click Show transactions. Archived spreadsheet rows retain their source order and balances and do not post money again. Live Warchest transactions remain available through the separate link.

No Battlefield Support on a track roster

  1. Open Choose track roster and select No Battlefield Support to bring 3,500 BV per scale instead of 3,000 in Classic or Override. This forfeits all battlefield support, including support from unused BV. The budget preview updates immediately and shows 0 BSP.

  2. Save track roster saves the choice with your company roster. It remains selected until you change and save it again. Unchecking returns to 3,000 BV per scale; remove excess units before saving. Other roster restrictions still apply. This choice can be changed during an active contract without changing accepted contract terms.

  3. Company/shared tracks and new scheduled roster submissions use this saved choice. Scheduled submissions retain the choice they had when submitted, including when the GM locks the roster. Resubmit an unlocked scheduled roster to change its choice. Historical results are unchanged. The new BV checkbox is not shown for Alpha Strike.

Equipment register order and colors

  1. Company Information > Equipment lists units with assigned pilots or crew first, followed by uncrewed units. Each group sorts by BattleMech, Vehicle, Battle Armor and Infantry, then alphabetically by designation. The card shows the assigned crew name or Uncrewed.

  2. Operational units have green outlines. The bold type label in the upper-right is blue for BattleMechs, amber for Vehicles, purple for Battle Armor and teal for Infantry. Written type and condition labels remain visible so color is not required to interpret a card. Sorting does not change assignments or track selections.

Equipment name lookup

  1. In Company Information > Equipment, open Add equipment (GM only) or Edit record. Type at least two letters or model-number characters in Name / designation and select the exact imported stock or authorized custom source. Suggestions calculate current BV/PV from MTF/BLK. Metadata-only matches have no calculated combat value. Import the source to make it usable.

  2. Choose the exact variant with a click or arrow keys and Enter. Available base BV and PV, whole tonnage, unit type and technology fill the form. Values are saved only when you submit the equipment form; selecting a suggestion does not charge SP or change assignments.

  3. Base BV/PV and tonnage are source-calculated read-only fields. Changing the exact selected source recalculates these values. Manual numbers do not override them. Existing authorization, condition and pilot-assignment rules still apply.

  4. Open this MUL unit page opens reference material in a separate tab. MUL reference values do not replace source-calculated combat values. A changed designation must match the exact selected source before saving.

Roster and assignments

  1. Open a campaign and choose your company. Use Company Information → Equipment for units and Company Information → Pilots & crew for personnel.

  2. Choose the correct personnel category: Mechwarrior, Vehicle Crew, Infantry Commander or Battle Armor Commander. A red Category needed warning on a personnel card means that person cannot appear in unit assignment lists yet. Choose personnel category opens their editor; select the correct category and save. Assign compatible living personnel to units. Injured and recovering personnel remain assignable. The Pilot / crew dropdown shows Healthy or Injured (1 box), Injured (2 boxes), and so on using the saved injury count. Dead personnel are excluded and cannot be assigned. Under Equipment, choose Edit record, select Pilot / crew and Save changes. Assigning personnel already on another unit automatically moves them to the selected unit when saved. The previous unit becomes unassigned and is removed from the current track selection. To release personnel without moving them, choose Unassigned and save; that unit is also removed from the current track selection. Saved historical reports are preserved.

  3. In Hinterlands, Company tracks and scheduled mission rosters offer all non-destroyed equipment owned by the selected company that currently has a pilot or crew assigned, regardless of the saved contract roster. An active contract, compatible living crew, eligible unit condition and track BV/PV budget are still required. Review unit type, technology, status, BV/PV and deployed status. Direct equipment creation is GM-only. On Equipment, GMs can choose Add equipment (GM only) to open a separate form labeled with their GM access. It does not deduct SP. Players review their price in Merchant inventory > Unit, variants and company prices. The GM purchases there; the app charges SP and creates the equipment with its model assignment once. Players can still edit their existing company equipment and assign pilots or crew.

  4. Use the company’s Upgrade catalog to acquire available abilities. Read the rule-system version, cost and eligibility before confirming. Acquired abilities retain their saved description when shared catalog definitions change.

Printing

  1. Use Print company pilot cards or a pilot’s Print pilot card link. Print views open separately so the application remains available.

  2. Use the browser’s print command in that view. Application navigation is hidden in printed output.

Reasons for GM corrections

  1. When editing an existing pilot, crew or unit, changing a protected condition, health, established personnel category or advancement value highlights the correction reason field before Save. For converted characters, changes to ability notes also require a reason.

  2. The reason area names the changed values, shows Required and has a red border while empty. Enter a reason before saving; the browser blocks an empty or whitespace-only reason. Once entered, the red warning clears and the reason is saved with the correction audit. Reverting all protected changes removes the requirement. Ordinary name, notes and assignment edits alone do not require a reason.

  3. The server independently enforces the correction reason even if JavaScript is disabled.

Imported starting Warchest dates

  1. Starting warchest is the opening amount, not the date the company was imported. Imported historical contracts with dated source activity and a matching opening balance provide evidence for its calendar month.

  2. Release 99 Database updates correct an opening entry incorrectly dated at the later import month, recording the original entry and source contract in the audit. The opening amount, reputation, later balance-snapshot adjustment and current balance stay unchanged; historical payments are not posted again. Ambiguous or conflicting opening evidence is left unchanged.

  3. The balance-snapshot date indicates the date through which the imported balance was reconciled. Consult Contract history and spreadsheet transactions for the earlier source activity.

Contract scale and monthly maintenance

  1. Monthly maintenance uses the active contract’s accepted scale. After settlement, that scale stays in effect until the company accepts its next contract. Choose the next scale during contract acceptance; it cannot be reduced between contracts.

  2. A smaller track roster does not reduce financial scale. Between-contract maintenance is the normal monthly charge of 500 SP per retained scale, posted once per company and month, not an extra maintenance charge. A confirmed company restart begins a new starting-company basis without changing historical transactions.

  3. A missing maintenance-contract relationship or invalid accepted scale blocks the charge instead of falling back to a cheaper scale. Ask the GM to review and repair the contract data.

Whole-point SP accounting

  1. All posted credits and debits use whole SP, rounded to the nearest point; exact halves round away from zero. Purchases, salvage, conversion and settlement quotes round before posting. Direct shared bonuses distribute whole-point remainders in saved company-ID order so their total is preserved.

  2. After uploading v279, run Admin > Database updates. Existing fractional ledger transactions are rounded once; permanent rounding receipts retain original amounts and audit records identify each change. Warchest balances are the sum of the corrected transactions; no payments are replayed.

Automatic repairs between missions

  1. Finalizing a mission repairs the company’s reported units after mission income and approved purchases post. Contract support reduces the repair bill automatically: Battle support covers it fully, Straight support applies its saved percentage within the contract term. Guerrilla reimbursement remains part of contract settlement, not an advance payment. Same-month salvage exchange credit is applied before charging the Warchest.

  2. Affordable repairs set equipment to Operational and save a repair receipt, expense relationship and audit evidence. Units stay damaged when the company cannot pay its share. Remaining repairs are retried when submitting the next mission roster or advancing the calendar normally, in saved unit-ID order; calendar catch-up does not post repairs. Irreparable losses and unserviced newly purchased salvage are excluded. Salvage keeps its separate paid repair action.

  3. Names for matched standard designs use chassis name followed by model, with any quoted nickname retained. Database updates reconcile current equipment names from exact catalog relationships without rewriting historical rosters or ledger descriptions. Matching a physical model also normalizes an exactly resolved variant name.

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