Choose the campaign method
The GM chooses Campaign > Purchasing methods > Salvage purchasing. Newly published pools save that method. Published pools retain their existing method when the campaign default changes. Older published pools retain the priority snake draft.
With One per company selected, players claim one available recovered unit, then wait until every other active company claims one or passes for this pool. A pass applies only to that pool. Existing claims count, claimed units cannot be selected again, and pending costs reduce available SP.
Claims reserve units and model discounts without immediately charging SP. Once no choices remain or everyone passes, the GM marks Salvage and purchases done and finalizes track results. Existing pay, awards and purchase accounting are posted together once. Injuries, diagnostics and earlier workflow steps must already be complete. Exchange rights cannot buy units; scrap and escaped units remain excluded.
The priority instructions below apply when the pool uses the snake draft. Both workflows use Operations > Salvage selection, with Ajax actions and the shared authorization, CSRF and audit protections.
Publish and rank salvage
The GM opens Track > Salvage and purchases after completing the preceding results steps and clicks Publish salvage for player priorities. Only recovered, purchasable units appear for players; scrap and escaped opponents are excluded. Previous GM drafts require explicit replacement and are kept in history.
Players open Operations > Salvage selection, choose the track, assign different numbered priorities to wanted units, and leave other units Not interested. Mark the list ready and save. Players edit only their own company; the GM may act for an absent player or an unclaimed company. No selection can charge SP before finalization.
Automatic rounds and tie-breaks
Once all eligible companies are ready, one automatic 2d6 roll per company establishes the draft order, highest first. Tied companies roll additional 2d6 until their order is unique; all rolls are retained. The snake draft uses the original order in rounds 1, 3, 5 and reverses it in rounds 2, 4, 6. For A, B, C, picks run A-B-C, C-B-A, A-B-C. Each company receives at most one available choice per round; companies without remaining choices are skipped without changing the saved order. Later rounds never reroll.
If a preferred unit was awarded earlier, the next available ranked unit is used. Awarded units disappear from later choices and the remaining priorities advance. Unaffordable choices are skipped for the next affordable unit; budgets include pending combat pay, direct bonus and salvage proceeds. Rounds stop when no desired affordable unit remains. All round awards and skipped choices are recorded.
Automatic inventory discounts and final review
An unallocated physical model in the company selected paint scheme supplies the painted discount. Unpainted stock does not supply a salvage discount; it supplies the smaller merchant-purchase discount only. Discounts never stack. Existing equipment and pending salvage awards consume quantities; printable designs do not count. No player enters miniature availability.
Resolved purchases reserve models and remain pending. The GM marks Salvage and purchases done and reviews Finalize results. Finalization posts credits before purchase debits, preserves damage and records permanent receipts. A changed inventory price cannot silently increase the approved charge; reopen salvage for review.
Reopening this or an earlier step retains preferences and all rolls but withdraws publication, releases pending reservations and resets readiness. Republish and review the lists again. Already posted historical accounting is never replayed.
Compare salvage cards
Salvage units appear three across on wide screens, two across on medium screens and one per row on phones. Each card retains its condition, price and priority selector. Set priorities across the cards, then use the ready checkbox and Save salvage priorities below the grid.
Not interested and draft rolls
Choose Not interested for every unit and save with the ready box checked to opt out of purchases. The company remains part of readiness confirmation and its normal salvage rights; it does not enter the draft order or receive new dice. Readiness shows Ready — Not interested so this choice is visible.
Only companies ranking at least one currently available unit enter a new draft. One interested company needs no roll. Two or more use the saved 2d6 order and tie-breaks; alternate rounds reverse that order. No available ranked choices means no draft picks.
Previously resolved drafts remain saved, including dice generated by older releases for companies outside the pick order. A historical dice entry is not evidence of a purchase preference. The GM can reopen Salvage and purchases through Finalize results / reopen steps for renewed review before finalization; reopening clears pending purchases, requires companies to review priorities again and preserves prior dice evidence. Settled results are not automatically rewritten.