HSHOT SPOTSSTEEL DOMINIONHOT SPOTS / CAMPAIGN CONTROL

Release notes

Short summaries of changes in this installation, newest first.

v283 · Pilot conversion cards, ability picker and readiness

Conversion uses a pilot-card layout with live levels, Handicap and improvement thresholds, plus a workbook explaining original skills and starting SP. Unlocking an ability slot opens a searchable picker with campaign-system rules and enforced distinct-slot limits. Unfinished conversion pilots cannot deploy; saved-record correction links retain partial warnings and return after completion.

v282 · Searchable text dropdowns

Text dropdowns support full-list selection and type-ahead label filtering through shared interface assets, including dynamically loaded editors. Numeric dropdowns retain ordinary selection. Keyboard selection, disabled states and original saved option values are preserved.

v281 · In-place SPA and Edge ability editing

Selecting an ability immediately loads its six editable rules fields in the same page. Add and Save sit beside the selector in a floating toolbar; unsaved drafts survive switching abilities and failed saves. Record-loading dropdowns now have a documented in-place editing standard.

v280 · Automatic between-mission repairs and consistent unit names

Mission finalization automatically repairs reported company units using contract support, same-month exchange credit and available funds; unaffordable repairs remain damaged with receipts explaining the outcome. Remaining eligible repairs retry on mission roster submission and normal calendar advancement. Catch-up, irreparable losses and unserviced purchased salvage preserve their separate handling. Exact matched current equipment names are reconciled to chassis then model, preserving quoted nicknames, historical snapshots, accounting and assignments.

v279 · Whole SP transactions and exact cached equipment values

All ledger postings and financial quotes round to whole SP. Database updates retain original fractional transaction amounts in permanent receipts, then round them without replaying payments. Equipment suggestions and saves resolve exact database MTF/BLK sources for BV, PV, tonnage, tech base, type and role; source relationships are saved and calculated results reused. Shared direct bonuses distribute whole-point remainders without changing their total; Warchest and ledger displays show whole points.

v278 · Database-backed custom unit calculation and rendering

Supported MTF/BLK imports now calculate and atomically save base BV, Alpha Strike PV, role and Classic, Alpha Strike and Override sheet data with the exact source checksum and calculator version. Database updates rebuild saved calculations and repair exact custom-design inventory links while preserving reviewed prices, company accounting, assignments and history. Expanded missile controls, advanced movement/armor/systems, turret and transport abilities, tripod imports and variable-damage weapon rendering. Print rendering waits for artwork, and PNG downloads retain every sheet page.

v277 · Campaign custom designs in equipment suggestions

Equipment search now includes campaign-uploaded custom Meks and their reviewed values. Selecting and saving a custom suggestion retains its uploaded design identity; campaign/name/type checks prevent a stock variant or unrelated upload from being substituted.

v276 · Equipment editor and exact legacy design links

Fixed equipment editor failure before the form appeared. Database verification repairs unambiguous same-type legacy catalog links, populates missing roles and uses exact designs for render links while preserving nicknames and accounting. Model assignments separates irreparable-loss reservations from active units; no reservations released automatically.

v275 · Company readiness and Hall of Honor

Company dashboard shows non-destroyed, deployable and selected unit BV, operating scale and healthy/injured personnel counts beside Warchest. Hall of Honor lists deceased pilots and crew; living personnel remain on Pilots and statuses. History is preserved.

v274 · Prioritized company dashboard

Company dashboard tabs separate Actions to take, Finances, Units and Pilots and statuses. Conversion leads the readiness list, ahead of merchants and new contracts. Financial outlook projects monthly maintenance at the accepted operating scale and finite current-contract base pay. Irreparable units leave active lists and remain accessible in Archived irreparable losses; history and accounting are preserved.

v273 · Player dashboard conversion prompts

Owned campaigns show named-pilot selection and then the next unfinished pilot rebuild under Outstanding tasks, until every selected living pilot finishes conversion. GMs can review player conversion progress and explicitly open a missing transition for a campaign changed in an older release, without changing pilot data or company funds. Dashboard remains available throughout conversion; completed companies no longer show the task.

v272 · Corrected Draconis Reach conversion and personal SP allocation

Choose up to four named pilots. Each resets to 4/5 (AS 4), Edge 1 and receives 150 SP plus original Hinterlands skill and SPA replacement costs. Reserve pilots reset without Edge or SPAs; their skill replacement costs are refunded once to the company. Original records, injuries, SCAs and assignments are preserved. Players allocate one pilot’s SP directly across skill, Edge and ability categories. Thresholds determine results; completed builds lock. v271 confirmations have an explicit correction path.

v271 · Required Draconis Reach named pilot selection

Players must confirm four named pilots after changing to Draconis Reach. Selection resets living company pilots to 4/5 (AS 4) and preserves original records, injuries, commander SCAs and assignments. Named pilot rebuild credit remains subject to GM cost review. Reserves cannot gain skills or abilities; repeated selection and refund posting are blocked. Dashboard and notification task entry points lead players through required selection. No company funds are refunded and no new schema is required.

v270 · Compact sorted merchant shopping

Shopping uses compact unit rows sorted by unit type with Meks first, then weight category, tonnage and name. Generation keeps its existing merchant batches, provenance and controls. GMs can switch to shopping; player and notification shopping links open the compact view. Unit roles, sheet buttons, BV/PV, purchased status and company-price links remain available. Saved rolls, stock IDs and purchases are unchanged.

v269 · Action links in campaign notifications

Contract and mission notifications include links to the exact saved task, resolved for the signed-in GM or participating company. Merchant availability, opening purchasing and salvage publication now announce the relevant task. Signing in preserves the notification destination. Links recheck authorization and saved record scope; they never submit votes, buy equipment or change rosters automatically.