Release notes
Short summaries of changes in this installation, newest first.
v253 · BattleTech chevron on cards
The gold A in the card wordmark now uses an open chevron and separate base bar. The vector mark appears consistently in previews, printing, SVG and PNG exports.
v252 · Other DropShip weapon arrays
DropShips form same-profile weapon arrays on each facing, including supported lasers, autocannons and missiles as well as PPCs. Arrays may exceed normal TIC damage caps; six-weapon groups and facing separation remain. Leopard (2537) now uses 11 TICs for all 17 weapons; Overlord (2762) uses 24 for all 35. Use imported auto-groups to update saved personal settings.
v251 · DropShip PPC arrays
Automatic DropShip TICs group PPC-only arrays within one facing even above normal damage limits. Arrays retain the six-weapon group limit; non-PPC weapons and other facings remain separate. Use imported auto-groups in Build / configure card to replace existing personal group settings with the corrected source grouping.
v250 · DropShip TICs by facing
DropShip auto-grouping searches each facing independently, so same-facing compatible weapons can form TICs without a nine-TIC cap for the whole ship. Rear-facing mounts stay separate. Leopard (2537) prints 13 TICs containing all 17 weapons; Overlord (2762) prints 27 TICs containing all 35. Extended cards still include every TIC. Manual settings reject mixed-facing DropShip TICs. Existing mixed-facing settings are preserved and flagged for correction; Max Damage remains pending until fixed.
v249 · Complete DropShip weapon cards
DropShip cards grow vertically to show every weapon at the original row size alongside hull armor and SI. Leopard (2537) shows all 17 weapons; Overlord (2762) shows all 35. Ammunition remains in Equipment. SVG and PNG exports preserve the full card dimensions. DropShip print layout uses portrait paper and fits the whole card; larger paper may be preferable for very large loadouts. Mek and vehicle nine-row continuation cards remain unchanged. Source designs, damage totals, personal settings and accounting are preserved.
v248 · DropShip hull layouts and card refinements
Aerodyne and spheroid DropShips gain separate Override hull layouts selected from source motion type, converted armor markers and a central panel preserving SI directly. DropShips show heat, sinks and their hull type; additional weapon pages retain all mounted weapons and repeat the hull. Aerospace flight, bay and capital-weapon rules remain subject to review. Mek limb markers follow the angled armor and structure panels, the neck outline is stronger, and the triangular BattleTech A is gold. Independent arm grouping remains enforced.
v247 · Independent arm weapon groups and sharper card logos
Mek auto-grouping keeps left arm, right arm and torso weapon groups separate. Same-arm grouping remains available; this intentionally corrects DFA reference groups that combine independent arm arcs. Manual saves reject mixed arm locations. Older saved mixed groups remain visible with a correction warning and withhold Max Damage until corrected; no saved configuration is silently rewritten. Card logos use angular vector lettering, the triangular BattleTech A, white faces and strong black outlines instead of the previous grey wash. Vectors remain sharp in print and image exports.
v246 · Override import comparison, TIC grouping and vehicle cards
A 37-design MTF/BLK comparison covers all standard Mek and vehicle weight classes, quads, tracked/wheeled/hover and VTOL units. Observed TIC group signatures are pinned as regression fixtures. Weapon aliases, Clan profiles, grouped heat, torso/composite structure, movement and targeting-computer modifiers are corrected. TAG and LTAG remain zero-damage weapons with Medium/Small Laser ranges; BV, Role, Max Armor and per-range Max Damage remain on cards. Quad and vehicle silhouettes, compact weapon/location labels and nine-row weapon tables improve the sheet layout. Vehicles omit Mek heat/engine/gyro tracks. Personal cards gain weapon presets, imported auto-group restore, clearing, unsaved previews in another tab, background image controls and SVG/PNG downloads. Card routes permit only the local/data/blob image and font resources needed for these features; script policy remains unchanged. The builder remains a conversion preview. Standalone blank cards, advanced ammo/FCS configuration and unreviewed Fighter/Infantry/Battle Armor rules remain outside reference certification.
v245 · Reference-aligned Override card geometry and typography
Biped silhouette contours, double borders, armor/structure packing and location labels follow the supplied reference coordinates, including vertical Wasp markers and triangular torso armor. Bundled Anton and Rajdhani fonts remove platform font substitutions; print waits for fonts to load. Statistics align in columns, empty damage ranges use dashes, and physical attack cells retain their placeholders. Default tied weapon groups place arm groups before leg groups; saved manual order remains unchanged. Printed ammunition labels are compact, with full source evidence retained in Conversion review.
v244 · Override record-sheet layout and personal card builder
Override biped sheets use a fixed vector layout with silhouette-mounted armor/structure hexes, heat scale, weapon/location columns, physical attacks and condition tracks. Imported stock and private custom designs have personal saved card settings, editable weapon groups, armor, movement and pilot boxes. Source access is checked on every view and save. Torso weapon groups combine within their arc; arm groups remain separate. Print opens another tab and long weapon tables continue on additional sheets.
v243 · Campaign-private custom designs and consistent Override links
MTF/BLK uploads store custom designs with original source and checksums. Only the uploader and current shared-campaign members/GMs can view them. Exact-unit MUL links include Override previews across equipment, OpFor lookup, merchant review and variant cache screens. Private design search and direct URLs enforce current membership; duplicate names require selection, and custom BV is never borrowed from public catalog values.
v242 · Database-backed Override card previews and sign-in repair
Database updates imports 9,097 MegaMek designs with original source text and checksums for generated Override previews. Unit links open the matching design in a separate tab from equipment, rosters, company previews, OpFor, salvage and purchase choices. Ambiguous matches require selection. Override cards remain conversion previews with visible unresolved equipment and conversion limitations. The homepage defaults to Sign in; stale invitations no longer block existing accounts. New-account admission remains protected.
v241 · Compact salvage priority cards
Salvage priority cards use three columns on wide screens, two on medium screens and one on phones. Company buttons wrap horizontally; ranking and ready/save controls keep their existing behavior.
v240 · Generated names fill their fields
Contract, employer and pilot name generators fill the adjacent editable field directly, with local progress and errors. Pending generation preserves intervening name edits; names remain unsaved until the form is saved.
v239 · Delete unopened preparation drafts
GMs can delete an unwanted between-contract draft from the session list or draft page, with a separate confirmation screen. Deletion removes unpublished preparation contents atomically and preserves prior contracts and company history; used stock and published voting/briefing history are protected.