Release notes
Short summaries of changes in this installation, newest first.
v418 · Faction dice tray
Animate committed damage and phase dice as 3D cubes that bounce off the screen edges and settle on the saved result. Choose from 15 Sarna faction emblems or standard pips, with per-account browser preferences, Skip and reduced-motion support.
v417 · Roll dice from damage prompts
Add Roll beside physical dice entry at damage and phase-check prompts. Generate and show each saved die using the existing secure server roller, without changing campaign defaults.
v416 · Stationary damage sheets
Keep the unit picture visible and in position while damage updates load and render. Disable picture-background enlargement; retain location damage entry and explicit Pilot and heat controls.
v415 · Compact mobile location damage
Tap a location, enter damage, optionally check Through Armor critical, and Apply. Remove attacker, TIC, direction and GM setup from the location popup; keep applicable critical follow-ups and compact undo/confirmation.
v414 · Location-based interactive damage tracking
Apply damage from native target locations with manual or automatic dice and system-specific critical and motive checks. Undo pending hits and dependent effects, reset an attacker-target batch, then confirm red marks to black without retaining ordered hit history. Resolve source-based phase checks and current combat effects; configure Classic floating criticals per campaign and snapshot the rule for each battle.
v413 · Native Classic and Alpha Strike pilot and heat controls
Use the Classic Mek pilot-hit boxes and native 0?30 heat scale in enlarged saved-unit sheets. Use the Alpha Strike heat bar with Shutdown and zero reset; keep Override on its own native scale. Preserve shared counter persistence, access and save recovery, with matching server-rendered controls and generation-safe Classic rendering.
v412 · Track pilot hits and heat on the unit sheet
Make the Override pilot/crew condition boxes and residual-heat scale clickable in the enlarged assistant sheet. Show saved cumulative pilot hits and the selected heat level on inline and enlarged sheets, with zero-heat reset and undo. Keep protected shared saves, explicit recovery, read-only access and server-rendered tracker controls.
v411 · Return to the game after sign-in expires
Return to the normal task after authentication instead of a background JSON snapshot; repair old saved return destinations and direct snapshot document links. Pause assistant polling on sign-in expiry, retain drafts and receipts, and offer sign-in plus explicit resume with fresh form protection. Keep uncertain saves manual and reject applying a draft after the signed-in account changes.
v410 · Choose the initiative layout
Add Stacked and Side by side layout controls, keeping the current stacked arrangement as the default. Remember the personal browser preference through refreshes and saves without changing the shared game or other players' views. Preserve native sheets, current damage, pilot ratings and unsaved controls; provide responsive stacking and server-rendered layout links.
v409 · Commander reference above the current activation
Arrange the compact commander front, back and icon legend across the top; show turn status and the current activation underneath. Keep Aces orders left of the native unit sheet, with commander movement instructions and referenced color priorities below the orders card. Preserve saved crew ratings, interactive Override damage, acting-side visibility and responsive stacking.
v408 · Align initiative cards and print saved pilot ratings
Align Aces orders and native unit sheets at their top edges; place commander movement instructions below the orders card with its referenced color priorities. Remove duplicate initiative and unit metadata while retaining accessible titles, source warnings and separate-tab fallback. Print saved Gunnery/Piloting on Classic and Override sheets and saved Skill on Alpha Strike cards without changing base design BV/PV or tracking rules.
v407 · Interactive Override sheets beside Aces orders
Increase initiative commander cards from 200px to 266px and keep the commander reference beside current units on wide screens. Show only the commander color priorities referenced by the exact current Aces orders face; remove internal record IDs from normal unit titles. Display and edit saved Override armor, structure and component damage on enlarged same-page sheets; outside click or Escape closes them and saved damage stays visible inline. Preserve existing damage totals, legacy records, permissions, receipts and turn sequencing; allow GMs to enable full sheet tracking from initiative.
v406 · Focus initiative on the acting force
Show player units only during the player turn and opposing units only during the opposition turn, preserving existing movement and fire confirmation. Display each due opposing unit’s authorized Classic, Alpha Strike or Override sheet alongside its Aces orders automatically; stack the pair on narrow screens. Halve initiative commander-card width while keeping the legend readable and full-size Commander deck references unchanged.
v405 · Complete Aces movement and weapons-fire workflow
Show all due Aces movement cards automatically, retain player moved/fired selections and resolve automated combat one unit at a time using the paired back-card priority. Preview the selected Classic, Alpha Strike or Override unit sheet beside initiative; preserve special orders, protected opposition access and existing bookkeeping. Correct the release manifest so Database updates can verify and record v405; block builds when the numbered folder, release manifest or Help version disagree.
v404 · Apply Aces Special Orders during shared initiative
Apply Move First/Last priorities and token consumption, withdrawal/fleeing restrictions, movement and destroy objectives, and indirect-attack preparation in both Aces and Hot Spots. Keep source instructions, mission exceptions, source-image permissions, operation receipts and campaign accounting intact.