Release notes
Short summaries of changes in this installation, newest first.
v118 · Clear chassis choices and Archer fallback evidence
Simplified chassis choices, added reviewed Archer fallback records and protected known metadata from sparse cache results.
v117 · Inventory chassis family selection
Added explicit chassis-family selection and family-specific weight, role and technology aggregation.
v116 · MUL name search filtered by unit type
Expanded type-filtered unit searches, combined roles, corrected weight classes and separated aerospace inventory categories.
v115 · Tech base for printable designs
Added tech-base selection and lookup for printable designs without treating them as physical stock.
v114 · Inventory MUL metadata and unpainted tech base
Added inventory metadata lookup and unpainted tech-base fields while preserving manual edits and showing source failures.
v113 · Spreadsheet-style inventory editing
Added spreadsheet-style inventory editing, multi-row saves, suggestions, filtering and unsaved-change protection.
v112 · Inventory column filters
Added combinable inventory filters, paging and matching quantity totals.
v111 · Fan-project About page and credits
Added the fan-project About page, credits, official resource links and footer attribution.
v110 · OpFor crew upgrade allowances
Added ruleset-specific enemy crew allowances, tracked skill purchases and refunds, and reviewed pilot contribution counts.
v109 · Distinguish unsaved roster previews from saved OpFor choices
Distinguished saved roster choices from unsaved previews and warned before losing edits.
v108 · Explicit player No Support choices
Displayed each company's No Support choice and used saved selections as defaults for new OpFor budgets.
v107 · Tracked OpFor allocations and expanded book-derived budgets
Added scale-based force/support pools, book-derived budget reviews, spillover tracking and inventory-limited RAT generation.
v106 · Consistent player and enemy totals throughout OpFor
Showed consistent saved player and enemy totals throughout OpFor, with explicit empty-force and missing-roster messages.
v105 · Synchronize company and editable mission rosters
Synchronized company and editable mission rosters while preserving locked snapshots, sit-outs and historical accounting.
v104 · OpFor budgets use saved player rosters
Used saved player scales, units and support choices for OpFor budgeting and optional packet splitting.