Release notes
Short summaries of changes in this installation, newest first.
v328 · Spreadsheet rosters and mission-specific crews
Switch departure and mission unit selectors between cards and a spreadsheet without losing selections. Show unit codes, names, eligible pilot dropdowns, base BV/PV and roles with live scale/support totals. Save mission-specific crew overrides without changing equipment defaults; preserve overrides during draft sync and revalidate at locking. Retain Hinterlands value limits without Draconis Reach unit-count caps; save rosters with Ajax and preserve no-JavaScript forms. Keep GM preparation available on unlocked missions; expose report links after locking.
v327 · Starting force selection and live allowances
Show the precise next starting-company task directly on player dashboards. Use one filtered, painted-first equipment chooser for standard and Veteran starts, with sticky allowances and compact responsive cards. Add an off-by-default campaign option to apply existing physical-miniature discounts to starting BV; retain full combat values, live stock checks and GM approval. Keep starting choices and campaign-settings saves in place with Ajax, preserved context and server-rendered fallbacks.
v326 · Ability reference rows and Ajax browsing
Click anywhere in an ability row to load its definition without reloading the page or jumping away from the list. Preserve list scrolling, page, filters and unapplied search while selecting abilities; use Ajax for pagination and filtering with browser Back/Forward support. Retain keyboard name links, local read-error recovery and the server-rendered no-JavaScript reference.
v325 · Clear read-only access to other companies
Show a view-only overview instead of owner setup and action links when regular players open another company. Hide owner-only company tools and portrait/model configuration links; label company navigation and read-only roster links clearly. Reject direct editor navigation for non-owners, while preserving server-side ownership checks and owner/campaign-GM editing.
v324 · Unified Draconis Reach pilot SP progression
Build Veteran Command pilots through a shared investment workbook with live balances, cumulative thresholds and catalog Edge choices; require all 4,000 SP allocated and invested before commitment. Allocate mission combat-pay training equally to surviving named participants, including injured survivors, with per-Scale and per-pilot limits, optional MVP and explicit zero spend. Require company progression before final results; post training and awards atomically once, preserve historical records and provide audited GM reconciliation for missing investment history.
v323 · Source weapon-to-TIC assignment and public conversion rules
Assign individual source weapons to TICs and recalculate damage, heat and range values before rounding, with live preview and saved personal assignments. Enforce published combined-TIC damage limits and existing Hot Spots arm/range/arc restrictions and DropShip array exceptions. Keep existing manual cards intact, flag deliberately omitted weapons, revalidate source signatures and publish conversion/TIC rules without login.
v322 · Public space rules and live card configuration
Make the space rules companion and print view available without login from the Rules menu. Place card configuration left of a live validated preview, with unsaved SVG/PNG downloads and separate print preview. Save personal card settings asynchronously while retaining edits, validation and existing private-source permissions.
v321 · DropShip mixed-scale space structure
Convert DropShip space SI by dividing native SI by 3, rounded half up; preserve native control SI and ground-action cards. Clarify capital-to-standard damage, per-facing carry and capital weapon bays on standard-scale DropShips.
v320 · Capital ship space playtest profiles and fighter squadrons
Add source-based WarShip, JumpShip, SpaceStation and SmallCraft packets, with preserved bays/arcs, fractional AV, systems and weapon continuation pages. Apply approved capital armor/SI/bay divisors, explicit capital/standard labels, per-facing smaller-hit carry and Override missile dice. Add separate aerospace fighter/DropShip space profiles, a source-referenced advanced rules companion and temporary fighter squadron sheets. Retain Naval vessels filtering and existing cards. New space types have no Classic/Alpha Strike or calculated BV/PV; source packets are read-only and do not change company accounting.
v319 · Find combat and civilian watercraft under Naval vessels
Add Naval vessels to the Override card type/category filter, combining surface ships, hydrofoils, submarines and authorized custom boats. Persist source-derived categories through a repeatable database update without changing MegaMek construction types, source records or company accounting. Keep existing construction-type filters. WarShip/JumpShip conversions remain under rules review and are not enabled by this release.
v318 · MegaMek-style naval armor and structure anatomy
Replace floating naval track boxes with white armor caps and side bands around a gray structural core, following the supplied MegaMek naval sheet reference. Use larger circular armor markers and smaller structure circles, with turret armor wrapped around its gray core. Preserve converted values, source facings and other unit layouts.
v317 · Separate naval armor and internal structure tracks
Place every naval facing’s armor and internal structure in separate labeled tracks inside a wider hull, including the side tracks. Use solid white armor panels and shaded dashed structure panels for a clear distinction on screen, exports and monochrome prints. Preserve source values, hit locations, turrets and all other card types.
v316 · Civilian and support boat Override previews
Add the 11 MegaMek SupportTank watercraft through a repeatable additive database import. Retain vehicle-facing hulls, inherited internal structure, source BAR and unarmored zeroes; support custom BLK uploads use the same source-based converter. Keep support BV/PV and Classic/Alpha Strike formats unavailable; flag unported BAR effects and Harpoon infantry weapons for review. Existing combat naval and other card layouts are unchanged.
v315 · Naval vessel Override silhouettes and locations
Give combat naval vessels, hydrofoils and submarines distinct vector hulls with vehicle-derived armor, structure and hit-location labels. Preserve source turret locations and add water movement suffixes; map LRT/SRT torpedoes without losing underwater-only or one-shot identity. Render naval cards from authorized BLK source; leave non-naval cards and existing company history unchanged.
v314 · Restore fighter structure and Override card layout
Add Aerospace and Conventional Fighter silhouettes, fuselage structure, damage threshold, safe thrust and flight TMM using the DFA fighter model. Show aerospace heat sinks and safe-thrust heat effects while conventional fighter cards omit heat; retain Hot Spots extra fields. Render fighters from the selected authorized BLK source and preserve legacy personal settings. Fix fighter-only print sizing; leave other card renderers unchanged.